![]() I had upwards of 10 or 15 on me at all times without even going out of my way to look for them, and it’s very clear that this is the intended means of progression. It turns out these aren’t exactly uncommon. These shots let you revive yourself upon death, so I hoarded them when I first encountered them, hoping to save them for a particularly challenging fight. ![]() Luckily, I came across adrenaline shots during my looting endeavors, and these shots proved to be integral to my survival in Generation Zero. You won’t have nearly enough ammunition or health to tackle these missions without heavy preparation, especially later in the game. The game regularly tasks you with clearing areas of hostiles, forcing you into combat that is clearly designed for a four-person squad. ![]() Not only that, but stealth straight up isn’t allowed for certain missions. Sneaking past enemies is just about the only viable strategy for those who prefer to play alone, but the aforementioned door jumping ruins stealth plans because it forces you out of crouching, which will almost immediately alert any robot in the nearby area. The robots have super precise aim and can down you in just a couple hits, which is no joke when they usually attack in packs of 5 or more. Playing Generation Zero solo is tremendously infuriating. Stealth is just about the only way to deal with combat encounters, especially if you choose to play solo as I did. Hiccups like these are omnipresent in Generation Zero, and they’re even more infuriating when trying to utilize a stealthy approach to combat encounters. That’s right, your characters cannot physically enter some buildings without jumping through the door because they get caught on the floor. You have to jump to enter some buildings. It baffles me that certain things even made it into the final game. The terrain is very easy to get caught on, too, which frustrates to an even greater degree thanks to the game’s poor controls. Moving and aiming feels stilted, and trying to fixate your reticle on an enemy during a fight can be a battle in and of itself. Playing Generation Zero is awkward, to say the least. Robots in suburban neighborhoods are cool at first but the sense of wonder gets old real quickĪny semblance of wonder or mystery that Generation Zero builds up with its brief intro is quickly lost the moment you gain control of your character. Unfortunately, Generation Zero‘s solid opening is marred by, well, the rest of the game. ![]() As the synth-heavy soundtrack picks up in the background, you’re given a gun and set loose to explore. The game opens strongly, dropping you outside a house in the woods. You (and up to three friends) explore the countryside, looting houses and finding audio logs, all while trying to figure out what happened to everyone in your absence. You play as a teenager who returns home from a trip to find that everyone has gone missing and murderous robots now roam the land. It’s set in an alternate history Sweden where the country poured a ton of money and research into its military following World War II. Generation Zero is an open world shooter developed by Avalanche Studios, the team behind Just Cause. Platform(s): PlayStation 4 (Reviewed), Xbox One, PC A co-op open-world shooter set in 1980’s Sweden with a kickin’ synth soundtrack? That checks so many boxes for me! Why was nobody talking about this game? After spending some time with Generation Zero, the reasons became incredibly apparent. Generation Zero had little buzz surrounding it in the months leading up to its release, much to my surprise when I learned of the game’s existence. Fighting off the enemies around them is a whole other story, of course.I wanted to like this game. Using them as your guide, you should be able to navigate to each Command Bunker in Generation Zero fairly easily. Coordinates are displayed in the bottom right corner of your screen when you open up your map. To get to each Command Bunker in Generation Zero, you need to locate them on your map using these coordinates. Below is the list of all Command Bunker locations in Generation Zero with their map coordinates: Most Bunker locations also have a Safehouse as well. Command Bunkers in Generation Zero contain good amounts of blueprints and supplies, and most importantly, plenty of ammo. Luckily, like in any good open-world game, Generation Zero has loot hot zones: the Command Bunkers.Ĭommand Bunkers are secret locations scattered around Sweden that players must travel to for the opportunity of getting high-value loot. Fighting murderous machines without enough ammo or healing supplies is punishingly hard. The game can be very unforgiving when it comes to the loot you need to scavenge in order to survive and make progress. Generation Zero takes the familiar trappings of a post-apocalyptic survival scenario and ratchets up the tension in one particular aspect: the scarcity of supplies.
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