This can be slowed or prevented with refrigeration. There are special heat wave/cold snap events.įood spoils. Temperature changes daily and on a yearly cycle according to where you are on the planet. ![]() I'll play it out tomorrow but suffice to say a move to the mountains may be in order.Ī new temperature system tracks temperatures indoors and outdoors.Ĭharacters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas.Ĭertain clothing can protect against temperature discomfort/harm. The geothermal generator, nutrient dispenser, and half the room go down in flames. Not sure if this is a bug or a pirate attack or just some lightning I wasn't informed of, but it totals the colony. Instead, there is a giant (8圆 squares) fire covering my building and farm. ![]() Great.but there's nobody in the vicinity given. Her medical history shows a ton of scars from that squirrel fight, though.Īt night, I suddenly receive a message that pirates are attacking, and intend to kidnap someone and leave. She also likes to take a break from the bed and go mining despite doctor's orders. The game tells me of the amputation/procedure system if I need it, but I don't think a bionic pegleg is a good idea yet. Our plague cook finally beat it down with hand-to-hand combat. Well, "major sick", now.Ī squirrel went mad last night and clawed down the front door. I built the long table and 8 chairs, and our combined group still uses everything there. On Cassandra rough, it seems that tribes visit in groups of 6-8. Luckily it doesn't spread even though they all sleep on the floor in the same room. This is a problem, because she just caught the "mild plague", which seems to take days of bedrest + medicine to treat. Somehow, my cook is also my only proficient miner. I noticed starting walls (abandoned buildings) are not deconstructable yet, either. Conduit walls are more expensive, and this forces you to more carefully plan your structures. The other major change is that you have to choose to build conduit or non-conduit walls. I don't like the UI change - he reduced the buttons but added a submenu - but I guess that will be refined later. I'm not sure how much resources you would lose deconstructing silver later, so maybe it's a good stop-gap alternative to metal in the early game. Now you can build walls out of any material, including silver or uranium. The first thing you discover is that the UI has changed. Piles of other additions, fixes, and tunings. Rewritten credits system integrates translator credits from each translation automatically. Translations can be set to avoid using tiny text (useful for Asian languages where tiny characters are unreadable). Visitors carry their own food and hopefully wont raid your food supplies. New animals: cobra, monkey, camel, tortoise, boar, rhino. Melee weapons: Club, knife, spear, shiv, short sword Neutrotrainers: Matrix-style instant training devices. Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities. Chronic conditions (age-related): Cataracts, bad back Diseases: flu, plague, malaria, sleeping sickness. Prosthetic limbs, from simple to complex: peg legs, wood dentures, simple prosthetics, enhanced bionic limbs and eyes. Some animals and mechanoids have natural armor. Reworked damage deflection chance per-damagetype armor system. Make clothing from arbitrary fabrics or leathers. ![]() Leather harvesting from animals, and cloth harvesting from cotton crops. There are now multiple mineable minerals: metal, silver, gold, plasteel. ![]() There are now multiple types of stone: sandstone, granite, marble, slate, and limestone. New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors. Stuff system allows you to build walls, furniture, and other structures out of arbitrary materials. Alpha 7 is out! This time weve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole stuff and stats system where certain things can be made of other things.
0 Comments
Leave a Reply. |